local thbattle__hongmeiling_death = fk.CreateSkill {

  name = "#thbattle__hongmeiling_death",

  tags = { Skill.Compulsory, },

}



thbattle__hongmeiling_death:addEffect(fk.Death, {
  global = true,
  mute = true,
  can_trigger = function(self, event, target, player, data)
    return target == player and player.general == "thbattle__hongmeiling"
  end,
  on_use = function(self, event, target, player, data)
    local room = player.room
    local num = math.random(2)
    room:broadcastPlaySound("./packages/thbattle/audio/death/thbattle__hongmeiling" .. math.random(2))
  end,
})

return thbattle__hongmeiling_death